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17-19 November 2026

Graphics Programming Conference 2026

GPU programming, shader testing and production rendering for games and visual effects.

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About this event

A conference for real-time and interactive graphics programmers with two tracks of technical talks. The current programme covers GPU shader code coverage with Slang, ray and path tracing, D3D12 memory management, HLSL, real-time OpenPBR implementation and production rendering case studies from games and visual effects. Morning and afternoon sessions run across all three days at The Dock in Breda.

When

17-19 November 2026

3 days

Venue

The Dock, Slingerweg 76

Breda, Netherlands

Price

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